AI Insights · Timothy · October 2022
Top 5 Gacha Games on Android in Latin America - Q3 2022
Discover the performance trends of the top 5 gacha games on Android in Latin America during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top gacha games on the Android platform in Latin America showed varied performance metrics. Here's an overview based on data from Sensor Tower.
Genshin Impact saw a significant increase in weekly revenue, starting at approximately $84.9K at the end of June and peaking at around $237K in early August. Weekly downloads also showed a consistent upward trend, reaching a high of about 177K in the last week of September. The game's weekly active users grew from around 742K to over 1M by the end of the quarter.
Saint Seiya: Legend of Justice experienced a notable rise in weekly revenue, peaking at about $156K in early August before gradually declining to around $93K by the end of September. Weekly downloads initially surged to over 538K but later stabilized, ending the quarter with just under 19K. Active users reached a high of approximately 352K in late July but decreased to around 155K by late September.
Empires & Puzzles: Match-3 RPG maintained steady weekly revenue, fluctuating between $73K and $113K throughout the quarter. Downloads remained relatively stable, with a slight peak of around 31K in late August. The game’s active users hovered around the 110K to 124K range, showing minor fluctuations.
Rise of Kingdoms: Lost Crusade had a varied performance in weekly revenue, starting the quarter at approximately $79K, dipping mid-quarter, and peaking at around $105K in mid-September. Weekly downloads saw a downward trend, starting at 57K and falling to about 20K by the end of September. Active users also saw a decline from around 861K to approximately 725K.
8 Ball Pool demonstrated consistent weekly revenue, fluctuating between $52K and $77K. Weekly downloads remained robust, ranging from 342K to 431K, with a peak in mid-August. The game’s active users showed a steady increase, starting at approximately 4.34M and reaching over 5.47M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.